Rivenstone Gameplay Part XIV: Non-Starter Stat Cards (Iron Guard, Risen, and Wild)

Rivenstone Gameplay Part XIV: Non-Starter Stat Cards (Iron Guard, Risen, and Wild)

Welcome to the fourteenth installment of our introductory Rivenstone gameplay series. These blogs are meant to cover some of the basic rules of the game, giving you a taste of what the tabletop experience will be when the game launches later this year.

If you’re just joining us, you can find previous blogs exploring the gameplay as well as the fiction of Rivenstone on our website.

Be the first to know when we release our future posts in our gameplay blog series by signing up for our newsletter on our site and by following our social media accounts on TwitterFacebook, and Instagram.

Today is a special day: it's Rivenstone Kickstarter launch day!!!

With that in mind we’re going to skip the tactical discussion of the rules shown today, and instead just preview the cards. We want all of you to see the rules of the models available in the Kickstarter, but more importantly we want everyone to go check out the Kickstarter page itself and all the cool stuff we’ve been itching to show you — especially the trailer video for the game.

Thanks for all of your support leading up to our big day today, we can’t wait to get Rivenstone into your hands and onto the tabletop at local game stores.

Iron Guard Add-Ons

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Risen Add-Ons

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Wild Add-Ons

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Thank you for joining us for this week’s installment of the gameplay blog series. Join us again next week as we dive further into more rules!


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